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When getting your application ready for the HMT, the first step is to install it to understand which functions WearHF will support automatically. For help installing the APK see our installation instructions. WearHF will automatically interrogate the UI tree of the application and detect the 3 logos as buttons. WearHF will then assign voice commands to these buttons.

While this shows the application working on the HMT it would be great if we can tell WearHF how to understand the application a little better. This is what WearML was designed for. RealWear Explorer can generate a default WearML script which represents the default screen which we can use as a starting point.

This opens the WearML Editor window. Enter a meaningful name into the save dialog which represents the screen the WearML script is going to optimize. In order for the WearHF service to understand which screen this WearML script belongs to we need to bind this file to the screen. This is done by finding an ID, content description, type, or text attribute which is unique to this screen.

To help the user know what to say, we will start by making the overlays always visible. Finally we can switch off the numbers as we have now assigned more natural voice commands. This article covers the Microsoft Teams client for RealWear head-mounted wearables.

By showing what they see in real-time, field workers can accelerate the time to resolve issues and reduce the risk of an expensive downtime. Microsoft Teams licenses are part of Microsoft and Office subscriptions. No additional licensing is required to use Teams for RealWear. RealWear devices can be managed using Android Device Administrator mode.

For further reading on this from an end-user perspective, check out Using Microsoft Teams for RealWear. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info.



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